A Day in the Sun, part 2

Pascale continues her conversation with Minnie more about the process of developing and building the FabLab house.

Describe the FabLab team and your roles?
Institute for Advanced Architecture of Catalonia (IAAC), with whom we collaborated, selected seven researchers from around the world, including Japan, Taiwan, Lithuania, Australia, France, and Mexico. We were in charge of design, structure, 3D modeling, communication with engineers and consultants, constructions documents, and actual construction.

Photo by ADRIÀ GOULA

As a LEED Architectural Design was there a sustainable system, either active or passive, that you learned while working on the FabLab house?
Instead of thinking of either active or passive systems, the Fablab house approached sustainability with four points.

Form follows energy: If the twentieth century championed the premise that ‘form follows function,’ the 21st century will be about ‘form follows energy.’ The house is no longer a machine but an organism to be inhabited.

A climate-passive structure: The Fab Lab House uses the resources of its environment—sun, water and wind—to create a microclimate that passively optimizes the basic conditions of habitability.

A house, a tree: A house is like a tree that captures energy with its solar ‘leaves’ and sends it down to its roots, where it is stored, shared, or returned to the house to produce the fruit of electricity.

A domestic metabolism: The house’s control system is designed to provide detailed real-time monitoring of its behavior and its interaction with the environment, creating historical profiles and sharing these socially.

What are some lessons learned?
FabLab house’s goal is to not industrialize production but to allow any person to manufacture a home anywhere in the world, from the platform of FabLabs, or Fabrication Laboratories. Most importantly, we can build a house with our own hands. In looking for a suitable structural system that also allowed us to fabricate digitally, we found Alvaro Siza, Eduardo Souto de Moura, and Cecil Balmond’s Serpentine pavilion to be a great example of how to put parts together with minimal tolerance.

What were the challenges in constructing in the elements?
We proposed a pre-fabricated wooden construction in which all its structural components are computerized numerical controlled (CNC) cut from 2.5m x 12m laminated veneer lumber (LVL) sheets. All 3000 pieces have their own unique names, and keeping track of them and grouping them properly is the key for fast construction. Similar to a giant 3D puzzle, once you find A-1, you know the next piece would be A-2 and so on. These pieces combined into twenty portions that were assembled at IAAC’s warehouse in Barcelona then transported to Madrid. This ensured we had all the correct parts and reduced on site modification. Each structural member had a 1-2 mm tolerance. However, not all pieces were precut correctly, but since we were using wood it was simple to modify the pieces on site.

Provided by Daisuke Nagatomo & Minnie Jan

Describe the design, construction and exhibition processes?
The design and construction proceeded in parallel rather than linearly. The Solar Decathlon Europe organization gave feed back after each construction document submission and each team needed to modify and comply with all rules and regulations before entering the next stage. The process included ten days of construction and inspections, then ten days of competition during which the projects were open to public, and the four days of disassembly. In all, we had about 190,000 visitors to the Villa Solar, as the competition grounds were called.

How does it feel to have won the People’s Choice award?
We wanted to break the traditional box-shape solar house, and had taken a very high risk to create a visually striking image. It was very encouraging to know that the general public could appreciate our effort and enjoy their stay at the FabLab house.

Photo by ADRIÀ GOULA

A Day in the Sun, part 1

The recent controversy surrounding the U.S. Department of Energy Solar Decathlon, which this year is being displaced from its traditional sight on the National Mall in Washington DC to a yet to be decided venue, prompted me to learn more about this event.  I took the opportunity to talk to my former FXFOWLE colleague Minnie Jan, who participated with her team FabLab in the Solar Decathlon Europe in 2010.

The Solar Decathlon occurs every two years, in Europe on the even years, in America on the odd years, and China is set to join in 2013. Collaborating with the Institute for Advanced Architecture of Catalonia (IaaC), the FabLab team produced a provocative design for a net zero home designed for a specific location, 2010’s site was in Madrid, with its particular solar resource and climatic demands.

Photograph by Daisuke Nagatomo & Minnie Jan

FabLab’s design, a rounded, solar panel coated, passive house assembled from prefabricated wood glulam panels that form an ellipsoid rib-like structure, rises on piloti of sorts to create air circulation space beneath the home and to impact the site minimally. Simultaneously, as the passive design increases in efficiency, intelligent systems become increasingly effective in monitoring and controlling the home’s temperature and energy use.

Fascinated with the design, I asked Minnie Jan more about the process.

How was working in Spain? How different or similar was the construction methods?
As a first timer in Spain, I found it incredibly beautiful and full of history. However, Spain is extremely hot and humid during summer, so we considered those factors in figuring tolerances for a wood construction house. Solar Decathlon Europe is a competition between universities from all over the world, but all construction methods have to comply with U.S. codes or standard codes of the schools locales.

What was the most challenging aspect of the home design process, why?
There were three challenges: geometry, space, and construction.  A standard paraboloid section is suitable for solar tracking—per year per day. We deformed it to get optimal orientation for summer—narrowing to the west, eastward widening and flattening toward the zenith of 70 degrees. The freedom of the paraboloid prototype model allowed us to swiftly and smoothly adapt the prototype’s envelope.

Provided by Daisuke Nagatomo & Minnie Jan

The FabLab House’s rounded shape maximizes internal volume with minimal exterior surface, and it elevates off the ground upon three ‘legs’ in order to create a space under the house for certain outdoor activities. Using the house itself to create shaded space allows cooled air to be introduced into the home for natural ventilation. This simultaneously creates a comfortable outdoor space that doubles the living area. These three ‘legs’ are structural and provide special points for programs and technical equipment for ground level access.

Solar Decathlon Europe required all homes to be assembled and disassembled on site at Madrid in ten days. Thus we designed the house so it could separate into 20 parts and be transported by five trucks. All plumbing and electricity were also pre-designed to be connected on site and be fully functional.

Provided by Daisuke Nagatomo & Minnie Jan

What programs or equipment did FabLab use to prepare the design for construction?
The maximum solar incident radiation in Madrid informed the prototype, so we used Ecotec to adjust the building position to maximize the surface area for solar panels. Achieving a desired volume and footprint, we then used Rhino to construct a precise 3D model, including plug-ins such as Grasshopper, to produce the necessary information for digital fabrication.

Next post I’ll talk with Minnie more about the process of developing and building the FabLab house. READ MORE >

Haiti’s Solar Cellular

 

Maissade, a small remote village in Haiti’s central plateau with a population of 9,000 residents, lies roughly 35 miles from the Dominican Republic border.  Utility-supplied electricity is not available here for months at a time; however, some homes  run a generator for two to three hours each evening. Meals are cooked using charcoal fires and gas burning stoves, which are usually located outside of the house. No refrigeration ensures all meals are prepared fresh daily.

Every other year since I was four, I travel eight hours from Port-au-Prince and cross two mountain ranges to spend two weeks in Maissade with my grandparents. Six months after Haiti’s catastrophic earthquake I returned once again, and the journey was absolutely breathtaking.  However, numerous families had been relocated to the countryside, and in this process areas with little, or no, infrastructure were becoming overpopulated.

Traveling to Maissade

While walking through Maissade I noticed a few homes had solar panels propped up in their front yards. When I inquired why, they explained that on the ground they are accessible, can be adjusted easily all day long, and they can be brought inside at night for security.

Portable photovoltaic panels

One family explained that homes with solar panels are actually cellular phone charging centers. Lacking consistent electricity, and since most cannot afford a private generator, customers bring their cell phones to these homes to charge them using solar power.

Showing me his system, one man said he spent $150–$250 (1,200–2,000HD) per panel, depending on the power it produces, which typically comes with a 20–40 year guarantee.  The system also requires an inverter costing $200­–$500 (1,600–4,000HD). The system would not be complete without batteries to store the generated energy, which cost an additional $180–$260 (1,440–2,080HD) each. In total he invested $800 (6,450HD) on his system.

Lo-tech renewable energy

While it’s not a very hi-tech solution, he can power his home and charge cell phones for $2 Haitian dollars. Typically, he can charge twenty cell phones at a time each night, depending on the time of year—business is always good around the holidays. Although Haiti does not offer the same level of recourse as the U.S., Haitians are extremely innovative in managing their available resources to create a way of living that works for them.

LEED Daylight and Views, Part 2

  

Since it wasn’t clear how to resolve the daylighting issues with the prescriptive method, we decided to build a computer simulation model.  The computer simulation method is more precise, but also more stringent. Since it is a simulation and not just a calculation based on coefficients and areas, it gives a more precise idea of what the light levels would be at particular times. It is also more stringent because it requires measurements at two different times of day. Based on an actual model of the spaces, it also accounts for borrowed light, material reflectivity (the project has white walls and dark flooring), and window orientation. 

Computer model plan showing the area that falls with the 25-foot-candle to 500-foot-candle range.

However, the simulation must be performed for both the morning and afternoon on September 21, and only the spaces that fall inside the required range of minimum 25 foot-candles and maximum 500 foot-candles for both times of day can count toward credit compliance.  Now, imagine a southwest-facing window. At 9am it doesn’t get any direct light; however, at 3pm it’s hard to find a “shady” spot.  So, in the morning it’s difficult to achieve the minimum 25 foot-candles, and in the afternoon it’s difficult to stay below the maximum 500 foot-candles. 

Rendering modeled in Ecotect, analyzed in Radiance, and reimported to Ecotect for visuliazation at 9am (left) and 3pm (right).

One important point—each window in our project has manual (and some motorized) solar shades that occupants could lower if glare became problematic. Keeping this in mind, the afternoon sun should not be a problem and the whole area of the office should be able to fall below the 500 foot-candles. Unfortunately, LEED 2009 does not consider manual shades a sufficient form of glare control; it specifically requires automatic shades in order to disregard the top boundary for the simulation. It’s not clear to me why manual shades would not be considered sufficient, especially in single occupant spaces where one has full control over his or her environment.  It seems a bit contradictory to the controllability of systems credits (IEQc6.1 and IEQc6.2), where providing individual controls over temperature and lighting is required. How is turning on lights when a space seems dark any different than lowering the shades when there is too much light? 

Even though the simulation method seemed to resolve the issues that the prescriptive method could not address, the added requirement of meeting the light levels for two different times of day proved impossible for this building. The only spaces that fulfill the requirement are shallow offices on the building’s north side where the light levels stay fairly constant throughout the day.  Something important to remember about this credit is whichever path one chooses for documenting compliance, budget extra time. Both paths that we attempted, though not complicated to document, were laborious and required almost double the amount of time we had allotted. 

The team has not lost all hope of achieving this credit. Once we complete the project, we plan on using the measurement method to verify whether the project meets the credit requirements. However, as the light level measurements can only performed in-place after completing the renovation, we will not have a definite answer for quite some time.

LEED Daylight and Views, Part 1

Illiana Ivanova presents this month’s FXFOWLE Team Green entry.

According to sustainability experts, the daylighting component of the LEED 2009 Indoor Environmental Quality (IEQ) Daylight and Views credit is one of the more elusive credits to achieve, which has been my experience as well. I thought that a double loaded corridor building with a shallow floor plate and windows in each space, oriented along the east-west axis, would be a perfect candidate for this credit—well, not necessarily. Maybe this was an easier credit to achieve under LEED version2.2, but LEED 2009 has definitely cracked down on anyone trying to get this credit.

Warren Hall, Cornell University viewed from the southwest.

The new LEED 2009 IEQ 8.1 credit gives four options for documenting compliance; we used two of them on the renovation of Cornell University’s Warren Hall – the prescriptive and the computer simulation method. Our team applied the two methods to a selection of spaces to determine whether it would be likely that the project could get the credit. The prescriptive method, while complicated at first glance, proved to be fairly quick because the building geometry is pretty simple.  Most spaces fall along the perimeter and measure approximately 16 feet deep. Each space has at least one window, and the ceiling does not obstruct any part of the window opening. The visual transmittance of the glass is 62%.

Axonometric Plan of Warren Hall

We were pretty confident that most of the spaces would meet the requirements for daylight levels.  After performing the calculations for the selected spaces, much to everyone’s surprise, it became clear that many areas fell outside the required daylight zone range of 0.15 to 0.18. This prevented us from achieving the credit because a minimum of 75% of regularly occupied spaces needs to fall in this range. One difficulty we had with this method is that it does not allow for glare control, like interior shades. Additionally, the prescriptive method provides no way of including borrowed light in interior spaces that do not have direct access to windows.  While the majority of the project’s spaces are distributed along the exterior of the building, a few interior areas with open plans rely on clerestory windows and clear side lights at doors to gain natural light.

In the next post I will show how we used a computer simulation model to try to resolve our daylighting issue.

Digital Design Ecosystem

by Krishna Rao

This series, which acknowledges the importance of computation and technology in today’s practice, will explore the architectural opportunities afforded by the concepts and strategies of Generative Design (also known as Computation Design or Parametric Design) followed by those of Performative Design. Architectural design has gone from hand drawing to 2D CAD to explicit 3D modeling, and of course, to BIM. Generated digital content is all around us, and it seems that designers are starting to realize the potential power of generated forms as opposed to explicitly modeled forms as evidenced by the complex forms of many new projects in the Middle East and Asia in particular.

I will post a few articles on Generative Design before getting into Performative Design where I will more fully describe the nuances and advantages of each.

Why am I writing about Generative Design? Processes like Generative Design (GD) and Performative Design (PD) affect the earliest stages of a design effort. Both GD and PD are paradigm shifts compared to more traditional, normative design processes. I believe that it is important that we, as a profession, explore and understand GD, PD and BIM in order to get a complete picture of the digital design ecosystem.

If you are still reading this entry you might be interested in some definitions. 

Generative Design
There isn’t a definition that really captures the essence of GD, so I chose to use this quote “Generative design is not about designing a building, It’s about designing the system that designs a building” from Lars Hesselgren, one of the founding members of the Smart Geometry Group, a non-profit organization of AEC professionals interested in using computational and parametric approaches to design that encourages collaboration between practice, academia, and research. 

Performative Design
According Dr. Andrew Marsh, creator of the widely used Building Performance Analysis application EcoTect, Performative Design basically considers the wide array of building performance issues simultaneously with all other aspects that shape a design from the earliest, most formative conceptual stages. It does not, as the name might suggest, myopically focus on meeting performance criteria through the manipulation of form. Instead, it requires synthesizing performance and form when the design concept is still sufficiently plastic and pliable so it can be shaped by these considerations as much as possible. Performative Design processes are increasingly viable because the tools for simulating and analysing buildings are becoming increasingly fast, flexible, and simpler to use. This means that designers can use these programs themselves, instead of relying on specialists, to apply even the simplest block models. This, in turn, allows them to effectively integrate their results into the early designs and pursue a whole range of design ideas, rigorously test and accept or reject them very early in a project.

In other words, think of using Ecotect to analyze the heat gain on the façade of a building. That is an example of performative design.

Features
To further illustrate the point; see image below. Let me try and explain the process behind this image.

Generative Design is significantly different because you do not begin by creating a form; you start by defining the rules that shape a form or even by defining an individual component of the eventual form. The process might be something like:

  • Define component
  • Capture relationships
  • Define constraints
  • Generate form
  • Iterate by varying any of the first three inputs

The defining component can be a simple geometry, but the resulting form can be many times more powerful and complex, for example the complex structures found in ant hills and bee hives result from simple repeating components. By harnessing the computational prowess of generative algorithms we can design and rationalize forms that human minds typically cannot conjure, Gaudi and Nervi as examples of exceptions. Despite the complexity of the resulting forms, design iteration is quick and the feedback is instantaneous. This allows designers to test a number of “what-if” scenarios rapidly and removes the time limitation of explicit modeling and accelerates interaction with resulting form.

Examples
A complex project produced by the GD process is Herzog and de Meuron’s widely-known Beijing National Stadium (Bird’s Nest). I can imagine that the project’s interwoven structural system may have been so challenging and time consuming to model explicitly that it might not have been feasible using traditional 3D computer modeling. Instead, a generative design solution may have enabled the designers to refine their solution by iterating multiple versions, at least more efficiently.

At FXFOWLE, we have used the same process on one of our Middle East projects for the first time. In this case, the façade was a saw-tooth module arrayed along multiple curves while stepping in and out at different floors. By using generative design ideas, we were able to study slightly different versions of the façade in a short amount of time. I will explain this process in detail in a subsequent post. The saw-tooth module was the individual component and had a certain relationship to the curves along the façade; the number of panels and their justification and height along each curve was constrained. This resulted in a form that was iterated by varying the (a) module, (b) relationship to the curve, and (c) constraints along the curve. See images below.

 

Tools
Some of the software that can be used in a GD process are Mc Neel’s Grasshopper (a Rhino plug-in), Generative Components by Bentley (a Microstation plug-in) & Revit’s Conceptual Massing environment. Apart from these tools, scripting routines such as VB, C#, and Python can be used independently or in conjunction with the above software. Other tools are available, but for the most part I will focus on Grasshopper and Revit since these are within my expertise at FXFOWLE.

I would like to end this post with a quote from Henry Ford “If I’d asked my customers what they wanted, they’d have said a faster horse.”

CAD = faster horse!

Revit (re)Training

 

It’s funny to realize that when it comes to BIM software (aka “Building Information Modeling”), specifically Revit, I am like the old school architectural drafter who prefers a T-square to a mouse. I like my AutoCAD. I’m fast on it. I understand it. And, if it breaks on me, I know what to do to get back on the right track. I know it.

Revit is a whole different animal. I learned about it, studied its habits, and even played with it. But sadly when I did this, six years ago, I was deeply frustrated and scared by it. So much so that I dumped it. Once safely in the Construction Administration phase I exported the project drawing set to AutoCAD, and I never looked back.

Revit was (and still is) a brilliant marriage of 3D modeling and drafting software, and no one, not even I, can argue against its potential. Section cuts and elevations in a click! Entire facades dimensioned instantly, and their openings too! Automatic and dynamic door schedules! Perspectives rendered in a second!! It’s amazing! But it’s slow (at least back then), has a lot more mouse clicking, frequent annoying permission pop-ups, and the ability to unknowingly move or, worse yet, delete major elements in your building.

Years ago when I first experienced it, the program was new to FXFOWLE. Our passionate and diligent IT team patiently and calculatingly worked through most of the designers’ frustrations with the program’s quirks and holes, and our frustrations that we couldn’t get it to produce documents per our office standards. Now, years later, I am assured that the program and its annoyances, no longer surprises, can be resolved. Indeed, our office has several projects of various sizes and complexities that exist in Revit. And, the three-day course I recently attended was reassuring…on a level. Much like a skeptical shopper, I took every bell and whistle with equal parts awe and hesitation.

Nevertheless, the possibilities of Revit excite me. The critical thinking involved and the sheer possibilities make for geeky fun times. However, time will tell if this skeptic will transform into a believer.

Next week Krishna Rao, FXFOWLE’s Digital Design Manager, will begin a series explicating some of the seemingly arcane concepts and functions of Generative and Parametric Design.

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